Warcraft has not only became a classic, winning many awards, but set new standards for multiplayer games. Set in the mythic kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.
By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance.
The player can command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and The Dead.
The multiplayer aspects of the game bring Warcraft to a new level of excitement. A player can challenge another one on over 20 custom maps and determine who is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.
Tags: awards, classic, Humans, Knights, multiplayer, Orcs, swords, Warcraft
Each day WoW.com will take you through all the blue posts and other Blizzard news from around the internet. From Ghostcrawler’s latest posts to the lowdown on StarCraft II and Diablo III, we’ll keep you informed.
The Daily Blues, in which Ghostcrawler says “Ding. Ding.”
Table of Contents
* Ghostcrawler
* Other
* StarCraft II / Diablo III / Activision-Blizzard News
Ghostcrawler
Ghostcrawler — AoE threat
But this isn’t even about that. This is about AoE tanking. Ghostcrawler said they were going to scale back the aoe capabilities so that it would be more like Warriors and Naxx. I want to know what happened to that goal.
That’s still the goal. I guess I’m unclear of what part of the paladin preview you took to mean that we’re keeping the same or even enhancing the ability for paladins to AE tank.
We tried to stay away from numbers as much as possible in the previews, except to give you a vague sense of the intent for some of the new abilities in terms of whether something has a short cooldown or a long cooldown.
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That new instant attack for prot paladins that does aoe damage and blind? And to be blunt, sounds superior to heroic leap for aoe tanking in every capacity?
That attack could have a 10 min cooldown. I’m pretty sure we didn’t specify in the preview, so I’m not sure how you’d decide it’s better or worse in any situation. Maybe it has a 5 sec cooldown but we nerfed the threat generation
Tags: cooldown, Death Knights, Diablo III, GC, Naxx, StarCraft II, Warriors