From the Blog

Feb
07

90-degree run out

Posted by admin on February 7th, 2012 at 1:27 am

I Readme: Many people say, do not play when the head of the DPS, played a large screw after the H mode, and finally I was just really appreciate this. Infinite number of eradication of group I see the dazzling point, DPS began to plummet from P4.
The group configuration:
Tank Group: DK, anti-riding
Treatment group: discipline, animal husbandry. Milk ride
DPS Group: Ice DK, fighting thieves, evil warlock, hunter shooting, Beastmaster Hunter Shadow Priest
PS: the Master was halfway in the wasteland of hacking does not play, I got a sad reminder of the powerful tiger, hunter, and our land reclamation can be described as really twists and turns. The night in the FD treatment pastor card also burned. What is this!
Here we talk in detail the battle Hrag
P1: bored piles stage
Basically no big problem, small details that do not stand near the trap, the trap timer promising to walk, after the trap on the field.
Here, our tactics are hands DK to tank, the first step on the trap out there knight skills directly (BOP). Second trap hunter stepped out of deterrence. Debuff time to post, traps 3 stepped out from the Knight tank.
DK TIPS:
The trap is designed to DK, our Green Dam 45CD, trap debuff is 45 seconds, and each time the Green Dam is just a trap to resist defeat plus the explosion. So you DK’s to enjoy spanking it, to no one in the corner, we really do not need any treatment.
The transfer phase 1:
The idle phase, promising a hammer position, I assigned the play is: look after their own groups, one hammer on the left, the right hammer two groups, each group is 1tank1healer3dps. But we also have to deal with two kinds of unexpected situations, that is, left 1, right 7 (DZ get a person, other people on the right) Left 2 Right 6 (left dz and BM) 5 left 3 right (left dz, Beastmaster, shooting)
P2: run around all over the world stage
All in the far left side of the disc Rugby collection, optimistic time, the countdown 3 seconds to run to the right start to the middle of the almost, to see the aoe abilities of the team.
Our tactic is to put a demon warlock Chuansong Zhen on the inside, down in the grain, he passed back,sell wow gold, so he would die down after the grain group in the aoe, land reclamation team needs to steal the blood, so the fight 3 times a crystal tablets, 3 times pay attention to stop, start bullish flames appeared to steal the blood, generally a good team can steal 35.36 look.
DK TIPS:
DK AOE ice here is the main force, cut the ice running in the face, remember? Our ice jewelry solid skill and FL reverence one minute cd, so every time aoe can just open!
Specific process: go to the middle, turn on the ice solid and accessories (usually macros), to throw in the grain side of DND, must be placed on the grain side, because the grain will be stunned out of. Then began the Green Dam, grain explosions (Oh, did not seem to DOT oh) Crazy Ling-feng it. Important: Always remember: first, then Green DND dam! First green, then DND DND dam and then we all know it did not effect. Do not be silly!
This is a special orc macro, we looked at with

# Showtooltip Pillar of Frost
/ Cast Blood Fury (Racial)
/ Cast Blood Tap
/ Cast Pillar of Frost
/ Cast Raise Dead
/ Use 14

The transfer phase 2:
Fire and kill the son of the first transfer phase are basically the same!
Difference:
The most distant flame left a son, two tank pull one set fire to the tank to take over the middle two strange, another soy sauce to take over the furthest tank fire, son, optimistic about the timer, turn in five seconds to force stage when the kill, or destroy mission to explode Oh. 2 Ring of Fire, the fire to see the situation generally run dead in the transfer phase forced the first 5 seconds or 10 seconds range.
DK TIPS:
See also Green Green Dam Dam! Was named to run the fire how to do? Direct Green Dam, fire, and we run it does not matter. The regiment we cloak appeared thieves fire just two files, the Green Dam is also a reason. But if you have ran out of the fire, and that green oh dam is invalid. Kill their own son of the distribution of the flame, the fire element of speed to kill, waiting for P3′s to come!
P3: nurse’s effort to fight boss.
Now the 10-man team, generally the pursuit of a meteorite P3. I never said that two meteorites can not play, or 2 meteorites team would not be a good team, but a meteorite may make the team psychologically more comfortable.
Our tactic is to the left group, 2 tank,cheapest aion gold, milk, riding, tiger, shadow priests. The right group, DK, thieves, fire, devil, discipline priest. Why this arrangement? Melee shouted: we want to burst daisy!!! Haha, I see it! A meteorite then quickly down the first few seconds before promising timer, go to the middle bit, so that definitely falls on the middle of a meteorite.
TIPS: meteorites will play rag-point all things, blood worms, Hunter BB, dark, animal husbandry, BB, DK army, so be sure to note the location.
Why this arrangement? Melee shouted: we want to burst daisy!!! Haha, I see it!
DK TIPS:
rag stretched it open with a hammer directly army, then went to spanking, skill full, remember to drink potion, playing playing playing, can reach 7% of the general run then rag, and you see him again when he is The remaining 40% of blood plus the blood.
DK push here with meteorite meteorite macro skills. With the death grip of the inscriptions, are used oh 2, 1 plus the distance, an unlimited cd.

/ Cleartarget
/ Targetexact living Meteor
/ Focus
/ Target ragnaros
/ Stopmacro [target = focus, noexists]
/ Cast [target = focus] Death Grip

P4: do not touch, or want you to look good
In fact HMrag, hit later, the team can feel, P4 is now really start. I will talk about an important point, this stage is really going to personally experience.
We are the cloud burst of accelerated increase BM hunter talent leopard keep open for food. Then was to stand the ice, fixed with a plug-in head 3 individual markers,wow powerleveling, these three individuals is the key, we are DKtank, thieves and evil warlock
Optimistic about the debuff, do not touch on the ice, listening to good rl command is connected, the optimistic line, 90-degree run out, they beat, or beat the other DK, and then back to the original position, so that the rotation has to 2 Kuaibing there, all for the ice, people were connected to the first Kuaibing on the ball.
When the meteorite was destroyed after the battle has basically almost the next is the care and patience.
DK TIPS:
What is a wood TIPs. Hit, hit often, hit can not run around, really, P4 fight is not DPS, is patience!
Conclusion:
Off 153 times,wow eu gold, in the middle experienced many ups and downs, land reclamation taboo is replaced, you, do not the old substitutions. Attitude is very important, we must allow the team to see hope, RL timely passion driven team atmosphere These are very important for land reclamation. Welcome to visit again

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