Wings of Death Wings of crazy boss battle because of structural setting of the special nature of trance play, and gradually become the mainstream tactics – Wings of madness by violent long time limit, reasonable arrangements for the battle timeline, greatly reduce the treatment of occupational load, but also indirectly reduce the overall pressure on the team,gold sellers, while tanks, DPS, and reasonable treatment of a variety of skills to wait for the CD, making the battle even easier process.
- As long as your team farm 5,6 No. There is no pressure on the time of its capability, then after a careful arrangement of the wing tactical crazy as you will not pressure, do not look personal flair or not, to see how the execution.
- Vividly described the wing crazy daze play, when the sprint is the sprint, when walking the walk, stop and look at the scenery when looking at the scenery – as long as most can easily reach the end, is the best play .
- If you do not like the intermittent fighting mode, but there are challenges like intense and difficult battle, please refer to the earliest version of Wings of normal play (now you could say that the mainstream tactics), but I am guarantee, and you must treat any grudges.
Team Configuration: 1T 2 treatment 7DPS
Career choice: T and DPS no special requirements, in which the treatment of milk supplement group riding ability and strong just in the P2 source of quality defense behind the fear of magic, nearly invincible to help eliminate tetanus T debuff more comfortable, milk Sa P2 soul totem ensure low blood were more effective immortality, God, animal husbandry, the whole spring and late in the fourth stage and the post-P2 can play a powerful hymn very effective. Milk characteristics of De … … less on the quiet bar.
Tactical processes: green – yellow – red – blue – green (P2) is 1-4 from left to right if the fighting process that is 3-2-1-4-3
Haemophilus time: P2 kill and finished the first tentacles fear of magic after the source of quality for Rush boss
For tactical choice, green – yellow – red – blue, this is the first method of trance play in the Raiders, the essence is to ensure that Blue Dragon weave under the premise of minimizing the number of points to kill a small tentacles (only the last stage, 1).
I’ll let you explore, BLZ set this boss battle, had always been well-balanced, four each to help the Dragon King,wow powerleveling, which first hit, the difference will not be difficult as some people think big, in fact, can lead out of the team, the order of any exchange, as long as the tactical details of the corresponding correction, can be had out.
Tactics in order to bring only a small difference in difficulty, but for land reclamation team, the minor increase in difficulty, but often is the last straw breaks the camel, so flat that the land reclamation for the team,aoin kinah, the choice of the lowest degree of difficulty, execution requires a minimum order of power tactics is undoubtedly very important.
Red Dragon, maximum 20% increase in life can help us out A tentacle, saving the time point used to kill small tentacles daze back to blue (see here, I know someone will say, we are melee + LR team, back hair blue. Then Note that each table will be 90% paw AOE, if you do not need to point to kill tentacles, claws can hit open late, to treat more blue-back time), while reducing the debuff caused by the treatment of small tentacles consumption.
Huanglong, a 20% increase rapidly, while a slow place to source quality with arrow bomb invalid. (So that DPS can be destroyed before the explosion)
Green Dragon, an increase of 20% treatment effect, the whole group all at the same time provide a 30-second CD for 5 seconds of shield wall – a dream.
Blue Dragon, an increase of 20% damage and provide weave effect, DPS improve the most.
Basic tone is the first green, finally blue, basically not in dispute. Sufficient skills to play the tank because of trance CD, dream skills dispensable, so the first to give up. The Blue Dragon of the largest and DPS DPS increase to save the world, so the Blue Dragon last.
Major differences in general is 2 and 3, before the first yellow or red.
We can know scientifically analyze the pros and cons: source quality arrows fall damage is predictable one-time injury, the team moved back to the boss through the claws on the bottom while a group can be broken kettle or proficient enough security. And if the first red and then yellow, in exchange for a source of quality to avoid the arrows, the expense is more than the cost of playing a table tentacles, tentacles in addition to the damage,sell wow gold, there must be early to start out playing tentacle claws to avoid occurrence of a large disaster , trance time, 90% -0% AOE claws extended, which would ultimately result in increased consumption of blue treatment, resulting in 3 table at the end of treatment compared to the first yellow blue after consumption of red greatly increased.
Long after the opening of the soul of the first CD I + RL treatment with a friend discussing tactics, he strongly recommended after the first red yellow arrows on the floor I said, the source of quality short AOE damage + mana more, that I did not say the JB data . Therefore, when the first tour he used a few times after the first red yellow and finally yellow after the red after using the first, and later told me that the pressure is lower than before the first consumption of red yellow and blue, which can be from 1 / 3 into the table into 4 2 / 3 into the blue, so the replacement order after trying 2 times that smoothly into P2. – Proven truth.
In addition, no more first yellow brain, and the first red, turn the fire on the DPS of the execution of small tentacles demanding.
So, land reclamation group, green yellow red and blue sequence, most civilians.
Details of the tutorial:
1 green dragon table. The main idea: treat full of blue hands, no trance, trance to fight back more calm time.
1-1 DPS claws, large tentacles appear the first 5 seconds after the market place for all to stand.
Dialogue with the Saar, paws raised from the maelstrom, you can output, but do not let the next 91%, large tentacles appear after the first 5 seconds of a certain field to the right place to stand. As head, we must allow DPS to understand, 90% began to AOE, and we did get to play big tentacles, so that the treatment caused the blue AOE consumption, is meaningless.
Of stations: large tentacles of the treatment, your head held accountable. Welcome to visit again
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