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M on the dark spirit of control applications, rarely seen people mention, but it is very important skills, especially 60 brush doom, this skill will not go very difficult. I have a very skilled and the MS under the doom of the skills, only 45 minutes brushing their offerings, so I was very impressed, so very, very like her to excel as a dark M. In use, there are some ideas and problems and work out for everyone to share. 1. Appropriate control object control object strange to find a relatively low intelligence, bad luck, such as fat. Select the magic attack units as selected physical units (personal experience, FS hardest to control, for a no time). Control object to find suitable lower than their level a lot of the blame, the lower control longer. 2. Preparation before the control before the control, the mind must be calm, otherwise easy to find the monster, leading to gang fights (repeated experiments,: ~ ~ In the state of the soul often floated Tyre) control before the top shield to prevent accidents (if any strange group attack, what might not be interrupted Kang Zhu) 3. Control to be interrupted if the two strange, there is a group of attack will be or will the magic of the mind, then you best choice and control it or keep a distance from it (otherwise it will be sleep badly – the soul run!) In the control process in, as long as the beating will be interrupted, so the refresh time to pay attention to the field. Attention to controlling the activities of the strange distance, not too far away, otherwise it will exceed the guidance range of mutiny. 4. Teammates to help his teammates play better target for blame MS control, and control the damage output to ensure that the next two strange blood is the most worry about the speed (should not attack too much, the best long-range attacks,fast wow gold, to avoid strange side lead to MS, mass attack MS chaos magic). Unfortunately, if the monster was released half-way, his teammates have to immediately pull two strange hatred,gold sellers, do not worry, only to give the MS1. 5 seconds, you can regain control of the blame. Do not let strange attacks on MS, or is likely to MS were destroyed (in order to increase efforts to control, usually shadow form, this case does not increase blood) is absolutely taboo: to control the strange increase of blood! ! ! (Proficient in Tyre has been focused on *** ing the skills,wow powerleveling, met a kind of 74GG, look at me strange under the control of blood powerful, very, very carefully on the side to increase blood strange, strange suffer in control, not the keyboard typing random points fear of accidentally put the blame, and finally control the strange full of blood, was released after the hit I 好惨, almost on the soul, because the control did not expect to be out before blame this accident, I got on the blue half. Finally, take the magic wand to blame the wheel of death) These are the small dark M rookie a little bit of control for mental experience, in fact, I learned this skill to more problems than (mainly used for no reasons, often to control The strange death of Europe, less equipment is not enough blood suggested not to mess with a good MS, Oh, do not rely on me with a soul, because I often soul). This is the hope that more senior and experienced MS give me doubts. Questions: 1. On the control factor? In addition to being attacked, and intellectual factors is resistance, what factors will lead to control of blame for early release? Teammates attack the enemy too much blame will be affected? There are control actions strange too fast too fast (such as jumping) will not lead to blame for early release? 2. Control skills can be enhanced? If the body mounted internal injury, whether it would enhance control skills? In other words, the skills and equipment will control the impact it? Finally, I wish the world could make good use of the MS skills (hopefully with a good multi-LM, BL with less good), once heard a friend said she used this skill on the battlefield, a very good time to steal resources with, Oh, I have not tried (currently still experimental mobs in Tyre, although the mobs, but often groups in Europe, the only place where success is black, he had been very HAPYY of a team sent to the BL the middle of the lava rocks, can not be on the go and not willing to commit suicide, ha ha, has remained, but the result is that they gathered a group of people, suicide rushing, my soul had gang fights). Hey, it is apparent that the skills are the skills of suicide, please make good use of MS (ha ha, is not death that I destroy the enemy, be careful ah!) +



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One week past, and TR is still hot in a duel, from Europe to serve the damage hero Boozt big 4-0 win over the Emcl, I expect him to make persistent efforts. The biggest news this week from Litrecola, the dwarf thieves beat the score to 4-3 with stone and Wyvern Sting dwarf hunter Lupi, which Litre recorded with his own view a complete duel video, you will see how he beat a hunter. Unfortunately, in the face of revenge Gladiator Venruki Litre no luck, to lose the game 1-4, but I am still looking for a thief to beat Venruki hero. Out of the arena to do a special configuration for the equipment, talent, precious stones, the inscriptions of the ice is one thing, and in the 7th inning to beat a duel to fight against the thieves of the ice is another matter, maybe someone can dwarf thieves a try? Although Litre dwarf thieves always complain about the attack range is too small, but I think this is not a big problem, well overcome. Destruction Warlock will return in 3.1 years? I really hope so, because the destruction warlock-controlled explosive play is probably the most suitable partner of the thieves. Every time I and my partner (pain Warlock Streygo) to play 3v3, I hope he is a multi DK Yeah … As scores get more difficult this season, each of the thieves are out to win every battle possible. Hope there will be 3.1 after 2 weeks run-in period,cheap world of warcraft gold, so that we can adapt to destroy the warlock play. Anyway,fast wow gold, I was in China to use the forum to see Underbog destruction warlock + ice combination to dominate the 2v2, their winning percentage up to 74%. Yes, he is Drakedog flow, old and solid play. Previously, he even used the warlock + Mage + Rogue 3DPS team hit over 2200 +. Battle group in which he is not important, the key is you have to admire his genius and creativity, own a portfolio and then hit the first battle group,wow us gold, the average person is very difficult to do. If you have sponsors optimistic about the prospects for the Warlock in 3.1,wow gold safe, do not hurry to contact him! Superior strength of unknown junior often than the players who has long been famous even better (see Nick and his punishment right), and the U.S. team is to serve as the core of the warlock Keep this in mind. 3.1 in the Blizzard of these thieves do it? Another patch out, but what did the thieves (thieves only a forgotten career, the other nine career has changed), but the Knights won the ring master (10 seconds for the whole team immune to interrupt and silence) hunters trap foundation received a wound (now Frost Trap = Frost nova plus continuous deceleration of fit), while the soldiers of a series of changes more or less seen a little hope. At the same time, except for some PVE Rogue’s buff outside, nothing in 3.1, so Naruto decided to thieves official website, PTR forum, career forum, said said some of his ideas. You do not agree with me does not matter, but one thing is recognized that the thieves need to change, so please discuss rationally, refused to spray hit! Now, we no longer want the soldiers together in the bottom of the arena, and the soldiers in the 3.1 years they get a lot of buff (last first transfer, and I was last on the – -!) In addition to still rest on our laurels ( Thousands of field tacit) of 3v3 RMP (the United States serving less than TR is also looking for the figure of the RMP), in any arena where thieves are simply not bring a decent combination. The current situation is Rogue PVP in many occupations have a melee ability to move is the worst, worst of viability, and the worst of the damage output capability, where other professions are in the 3.1 received a big cake, we really need to Until now, the only change you give us more PVE output turned out to be! Every day I hope the moon in the hope the stars look like every patch, but every time down, today, 10 in nine career has changed, just not thieves, how is this all about? To give the thieves left to the last? [1] [2] [3]



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Master of the place now, full of Many Master, even if the gun is how despised unlimited ice flow, often had to rely on If the ice after the gun is the most representative of TBC Master the skills of flair, then pre-TBC, Master hair, also known as Cone of Cold, also is a leading representative of the Master flair! In pre-TBC, the ice ring + hair, this move brought the oppression of people power, comparable to today’s Frostbolt + Ice Lance + Ice ring double sets of BB storm! Even the thick blood of soldiers, a move down, but also one-third! Master the Civil War, who flash more slowly step represents a basic failure! Since the ice instead of the Austrian fire method to become mainstream, the hair is the most representative of the skills of the Master! The turnaround is common with matter of hair, V large in TR1V4 wonderful lens, JJG three after the second resurrection,sell wow gold, the most meritorious giant hair! Hair Master accurate or not is to determine the level of a major benchmark compete! In the AOE, the blowing air flow A can use the Master zug crocodile alligator than a blizzard A powerful mage to be more! Master the skills of today’s hair has become a low damage in low-energy, step back into control of field skills, but also the consumption of blue hair is too high, making the Master sometimes barely had to use an alternative Frostbolt! But the use of hair will still play a role beyond imagination, to the best use of hair, Arctic Frost Arctic Reach 3 and added 2 points is a must! Strengthen the hair and even kite gear just does not open open sprint cloak of thieves (provided of course, is not toxic and deadly, not to mention what the thief is 70 percent speed, you tried to know) hair in the natural support, can reduce the speed the other sixty percent of affected areas about 10 yards, but the hair in order to ensure precision, and exclude the impact of the network, 8-9 yards in the hair more appropriate! Hair is the most important point to grasp, that is,wow po, whether the so-called Master Hair precise sentence of points! To achieve accurate delay and the network speed to grasp each other’s hair time so that the other can affect the hair on the most remote in the move, it is often said that not a novice can quickly master the Master, which requires long-term experience of support! Master of the hair affect the range are: skills of the next point of the moment, the role of the location of vertices, faces a positive role in cone, Cone of Cold spell, rather than the details of the area covered by the effect! Hair is the most common side-blown, was divided into two kinds of side-blown, hair and move around after about sliding hair. Generally speaking, the former is to be used in the process of catch-up melee, and is circling kites will be used when the Master,wow powerleveling, which is due to civil war or in the Master does not need to fight back instead of SS after the pastor moved! I do not have sliding left and right buttons, I was sliding around by holding down the right mouse button + left and right turn keys to achieve! In general, when hair is like Master jump, the take-off seems to make hair look far distances, is actually a visual illusion! A long time ago can really affect the take-off Master AOE skills, especially Austria explosion! But in a later patch changed! Being pursued in the course of a straight line, the most common is the hair of the backhand, backhand hair in the end, the effect of the formation of the wind is blowing scene in front of their own, but their impact is the person behind. I have talked about before, the actual extent of hair. We have to do the action is, in each other into the back of their hair within the range, the jump turned around, under the hair-point skills, and then back to the original direction (do not need to jump turned around 180 degrees, just to make hair can cover each other), just landed, hair spell effect occurs, and the moment of landing on the face in front of, behind each other and at the moment, the more out of a slowdown DEBUFF, while smoke damage numbers! Also very few people know that a hair effect, is head and people came in behind the other has come to their own time is still blowing each other, the main reason is the network delay, on the other side of your screen to go to your contacts to the underlying process, the point under the hair skills, leaving about 2-4 yards when there Cone of Cold spell effect,cheap world of warcraft gold! If you do not look at the operator’s fingers, then just look at the screen is definitely surprised, why can flow into the back, turned around and did not! This mostly occurs in the Master of the civil war! In addition, when the hair on the downhill will be considered, should a different slope from the different hair, but not the Master is best to avoid some of the free play of space, the wilderness is our paradise! Hair for me there is a very useful role: looking for a thief! In the battlefield, often hair thief Biot storm burst and more reliable! Especially when fighting among themselves, noting sneak thieves, thieves can predict the course of action, pre-hair! And for 8 yards or so away the thieves, the effect of Biot’s hair caught up storm burst and more obvious! Of course, if there is no great confidence, unnecessary waste of hair, after all, is not a small number of 625 blue! Avoid hair sheep, it is more difficult to know the sheep are running back and forth, the key point is grasped, can affect the angle of hair, but also to control their own role in the direction facing, so this is just an edge angle sheep and target the middle of the time points under hair to do this requires long-term play Master trained by experience, for that precise objective 3 yards away from the sheep Master, I am useless to you in this article, because I said you all know!



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To clarify some information, pet armor reduction skills and the players are not superimposed; Chimera was repaired; Hornets non-BM can be caught; hunting carnival team effectively. Pet armor reduction skill players are not superimposed with The worm and wasp abilities won’t stack with similar player abilities. The idea is that if you have a tank that doesn’t debuff armor and nobody else in the raid in a position to do it, then the worm becomes an interesting choice. The dps between ferocity and tenacity shouldn’t be that extreme in any case. We didn’t want tenacity only ever used for tanking and only ferocity pets brought on raids. by insects and wasps Armor skills can not be superimposed with the player’s skill … … Their aim is to shoot you in the MT when there is no armor skills with a use. Department of brutal and tough pet DPS is not very different (so what’s that sense of the design of these talent trees ah?). Chimera is repaired Almost all the pet specials are set at the same numbers. They are just placeholder. The only bug that was fixed was that the chimera was getting an insane coefficient on its damage. And yes, I believe the slow is still broken. … Chimera finished … only now Shuangfeng spit smoke causes about 100 injuries. Many people complain about the skills of a 7-second CD with Bite Claw Why can not match the damage,wow eu gold, the blue post replies, these skills have been transferred to the level of such damage, they only account for local use … … The reason the spell was doing too much damage was because of a typo in its spellpower coefficient. We are trying to convert all of these over to scale off of AP instead. It was just a bug fix,wow gold kaufen, not the nerf bat. Almost all of the new abilities have placeholder numbers in place. We’re trying to get the mechanics ironed out before we put in final numbers. but blue posts have said, these skills will benefit from AP,fast wow gold, and the final figures have not yet determined. Large pet skills to change Give us a little more credit than that.:) Almost all of the pet specials were changed to cost no Focus but be on a longer cooldown. That way they aren’t competing so much for your Bite Focus and you can use them when you want them. Having the pet take damage from Roar of Sacrifice is still a bug waiting to be fixed. had a high consumption of pet skills have been adjusted to zero consumption of long CD. They will no longer affect the main output of skills such as biting the concentration of demand. Such as the expense of Paohou 3 seconds CD concentration from 60 to 0 concentration of 30 seconds CD. [1] [2] [3]



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One: people’s own equipment in addition pets, which means your endurance will increase your pet’s stamina installed. Equipment, including the addition of pets endurance, intelligence, armor, spell damage items, of course, will increase your spell damage Fireball kid baby’s injuries, and other AP. But not that much endurance your equipment + + give your pet how much endurance, in addition to spell damage (which burns dark and high injury count which) 50% increase to the baby’s AP (except imp), and 25% increase to the kid outside the fireball, the addition of ratio is around 30% or so (always changing), that is, your baby will have a 30% addition to their property outside of your property and Demon Armor and the new version of Ghost Armor is also a plus for pets percent. Of course, changes to benefits for pets more job hunters, hunter’s equipment, the addition of the baby a lot higher than the Warlock, some hunters even more than the baby’s property hunters themselves. 2, DOT spell damage by the gain adjustment. Warlock’s DOT is currently known by the spell damage bonus is 100%, for example, Warlock 7 Corruption is about 850 damage, injury warlock dark for 600 total damage it is 850 +600 = 1450, without considering the talent here addition. TBC after the arrival of all the healing spells are penalized by the DOT will: DOT duration / 15 * spell damage. For the new warlock talent painful suffering of impermanence, for example, Unstable Affliction Corruption is similar to the DOT, 1050 base damage sustained 18 seconds, 600 invisible injury in support of the total damage would be: 1080 * 18/15 = 1800 +600, which Warlock DOT for this dependence is undoubtedly a great career Buff, pain Warlock’s DPS got the huge boost, even beyond the thief and a copy of the Master One DPSer, thus taking into account the suffering of warlock too Guards, Blizzard has made a Nerf, Warlock addition of several DOT reduced by 10%, specific performance: Corruption: This should be plus 120% to 108% Curse of Agony is: 160% 144% Curse of Doom: 400% 200% (original potential skills are a waste) 3, the Debuff strange position up to 40. Rejoice, we rely on the 100 + DPS curse was finally no longer be certain of high priority and low damage DOT squeezed out of, life siphon, sacrifice, corrosion … … no one will disturb us out, we no longer have to look at After being squeezed out to the DOT to consider whether they should go to waste mana DOT has squeezed out other people’s. Debuff rose to the position of full freedom of space Warlock fully accurate calculation to consider the relationship between output and recovery, no more uncertainty it! This injury law and DOT are complementary to the gain changes, contributed to the TBC Warlock DPS career as a stand. 4, all the skills arena in the preparation phase 0 consumption, including not consuming the soul of debris. This means that there warlock arena team before the war in the hands of more than one sugar per person, and one more soul stone, which makes the arena more than the war has become an indispensable professional Warlock, Warlock PVP greatly improved cooperation with other professional degrees. Second, new skills articles: TBC Warlock will be learned some useful new skills, and these skills are 60 before they can learn, that is, 2.0 version will not have these skills. Warlock new skills can be learned include: (according to spell the name, the highest rating, spell types, cast time, mana cost, simple to explain order) 1, Seed of Corruption a painful 2 seconds 88218 seconds after the spell on the target causing 1044 damage target by 1044 or earlier after injury, the objectives of 1110-1290 on the surrounding AOE shadow damage assessment: the future will tend to trump Warlock AOE circulated on the Internet with a warlock with Seed of Corruption AOE Karazhan playing video, you can see full-screen continuous dozens of 14XX, 21XX numbers to take coming out, very beautiful, and even some rumors to replace the Master Association in enrollment as raidAOE Warlock main, the 25-man raid Warlock AOE number in order to even more than 6 people. Currently known for this skill: 1, in addition to other players than Warlock AOE damage can also be detonated, but all the hatred is warlock, due to AOE damage is too large it is likely to result in OT, is the need to have good control and hatred more advanced methods to reduce hatred and decided to use the skills; 3, although the corrosion of the species itself is also affected by the addition of DOT, but the target by 1044 after the blast injury is a constant fact, the only spell damage upgrade is detonated early seed , does not increase the DOT damage (in fact in the video is almost the kind of corrosion cast out of the moment was detonated); 4, Seed of Corruption and Master blizzard AOE damage cap was a blizzard, when the explosion spread to more than 10 targets equally injury; 5 seed damage will reach 1044 damage when the explosion; 6, corrosion of the species can trigger the night, and Seed of Corruption and Corruption can not coexist. 2, 2 destruction 2.5 seconds 355 burn causing 444-514 Fire damage, when the target body when there is sacrifice additional 111-129 Fire damage caused Rating: This skill has a beautiful trajectory, but also as a magic missile with a very slow flight speed, for batter. Raid targets in the body there is sacrifice, if it’s magic damage and consumption are better than Shadow Bolt, the only drawback of this skill is a natural time of 2.5 seconds to sing, not like an arrow from the shadow talent reduced to 2.5 seconds, which means that it is subject to the law wound addition less than Shadow Bolt, Shadow Flame talent but the introduction makes it, and Shadow spell damage bonus on the arrows painted on the equal sign. This skill will be replaced by Shadowbolt Destruction Warlock main output means, the efficiency is very high. 3, Ghost Armor 725 2 Devil instantaneous increase my warlock 20% of the treatment effect, and 100 spell damage assessment: Magic Armor and conflict out of thin air, Blizzard gave Warlock spell damage plus 100 to enhance their own version of the spell efficiency and more effective to improve the warlock’s DPS and under treatment with life, but there is no armor, PVP in a matter of opinion. According to the latest news, Ghost Armor for the treatment of the addition of the bandage as effective! 4, soul Well a devil 3 seconds 80% of base mana +2, like the soul of debris like pulling two people need guidance, call candy machine, last three minutes or until sugar is out of 10 rating: This skill has two meanings, First, he may cause people looting … as a result of the sugar glucose dependent, the surface would be provincial debris after skills will cost you more pieces, and may need to constantly drink water to release, except of course if the provisions XX Occupational allowed to take the sugar, then really save a lot of debris, but also eliminates the trouble of one transaction; Second, Warlock single people, well before the war will be the equivalent of a soul in the battle to eat the soul of the stone from a rose to three, is a good life skills. Personal style like Blizzard’s Warcraft, Warlock raid status is a product of resentment. 5, soul crushing a demon instantaneous basis of life +1 8% by 50 yards of debris enemy’s hatred for 50% of your evaluation: OT? We can say no. Warlock version of suspended animation, but excessive consumption and a 5-minute CD it’s practical too big discount, a remedy when dealing with emergency skills, just do not know can not be used from the kill … … Third, the skills to change the original articles are not detailed assessment, a lot of garbage Warlock skills bald chicken has become the Phoenix … … only the changes listed, we all feel it. Drain Mana and Drain Life the basis of a range increased to 30 yards, Howl of Terror original is 20 yards from the 2 seconds cast time reduced to 1.5 seconds in the arena cries of fear and fear reduce the effective duration of up to 15 seconds of fear howl called effective duration reduced to 8 seconds to change the curse of weakness to reduce target AP, 8 级 Curse of Weakness reduces target 350AP! Stone magic wand will now be placed in position, master magic stone will increase the critical strike points 20 points, use the body get rid of all the negative magic effects (the original is to remove all effects), no longer absorb magic damage, magic stone will not use disappeared, but the use of CD3 minutes. Kid’s six goals to increase the flame shield 30 for ignition resistance. Succubus 5 appease their hatred kiss outside in addition to other additional reduction target of 10% attack speed reduction effect of the shadow swallowed Voidwalker seven additional 200 attack power to enhance their effect, for 10 minutes Voidwalker six additional suffering to reduce the enemy within 10% hit rate effect, lasts 15 seconds Felhunter Tainted Blood 5 dogs hit the target now becomes the trigger, not the dog hit the target when the trigger before the four articles Warlock talent changes all the professional talent TBC The biggest change in the three differentiation and more obvious, the following are the specific changes: the pain system: the second layer,cheap world of warcraft gold, and strengthen the weak curse: the original 3 points into 2 points, to enhance the effect of 2:20% Evaluation: with the new version of the Curse of Weakness, Curse of Weakness can be reduced to the most senior of the AP value to 420 points, plus an increase is 630 points, 630 less physics do not know what it feels like quack point AP. Improved Drain Soul: 2 points, draw the soul to kill when the target is to recover 15% of maximum mana and skills to reduce the pain of hatred 10% Rating: Niaoqianghuanpao, by hatred of the effect is very attractive, and even if you’re not missing pieces, often draw they will be effective back to the magic means. Into the new talent Improved Drain Soul Siphon Life: 2 points on the target effect of each painful lessons of life and mana will increase the effect of 5% of drawing up to 60% of the assessment: pain 4DOT on the current situation, the effect can improve the blood-sucking 20% in 2.0 allows for more than sucking every jump to 200 (count 3, then the effect of nausea), can either PVP or PVE main skills to become a vampire, a very powerful talent, warlock killed more difficult. The third layer, Improved Curse of Agony: reduced to two, to enhance the effect to 10% Evaluation: This talent will only increase the pain seemingly cursed base damage without increasing the value of law wound addition, do not know if this is not a Bug, but there increased by only 2 points do not have to curse a 100 points of damage (2.0) is indeed not a very worthwhile investment in talent, use Curse of Agony for the same time it can only increase the output of the warlock around 4:00 the DPS. The fourth layer, Corruption efficiency: 3 points, so that the dark Corruption damage bonus increased by 36% Rating: will be added! While this talent is only enhanced by the equipment, plus corrosion, but the more astronomical 36% more obvious later, to make up for the Blizzard of corrosion Nerf, is corrosive to become truly DOT killer, even with a certain amount of explosive . Fifth floor, Shadow Embrace: 5 points, make your DOT (not including bad luck) to obtain 5% reduction target of physical attack Evaluation: This talent has the characteristics of two things: First, it is only the effect of reducing injury Warlock own work, in other words, it is not a raid talent; second, its effect will trigger soul siphon, even if you only invest a little. Therefore, this investment that strengthen the blood-sucking talent either, or do not vote … … Curse: The original four-point enhanced fatigue curse canceled, and now 1 point is equivalent to the original fully enhanced over the Curse of evaluation: will be added, kite necessary, nothing to say of. The seventh floor, the dark deeds: to strengthen, 60, when pets can absorb 440 mana,fast wow gold, 70 level 700 when you can learn, and learn the value of mana damage bonus by the evaluation of the dark: the dark deeds of inefficient problem has been resolved, since pain after the birth of a new life technical means, the efficiency is equal to the dark deeds of blood does not cost the lives of diversion, you should be concerned about your baby is blue enough, in a sense, pain is infinite blue Warlock . Transmission: 5-point increase Corruption,sell wow gold, Seed of Corruption, Curse of Agony, Unstable Affliction damage 5%, and reduce the chance of its being dispersed 30% Rating: Nerf had been too severe, but as the ultimate gift Affliction crossing, or the DOT will increase the flow of talent, but sometimes it is really touched that 30% will make other people very depressed. Eighth floor, and strengthen the Howl of Terror: 2 points, so you reduce the cast time of Howl of Terror 1.5 seconds Rating: Warlock have their own Psychic Scream, extraordinary strategic significance, PVP will be added Need for talent. Curse: 3 points, increasing Shadow / Elements Curse of the additional effect of 3% of the damage assessment: Pure PVE talent, to fill up on the team’s DPS will be a good upgrade. The ninth floor, Unstable Affliction: 3 consumption 400mana, 1.5 秒 singing, 18 seconds in 1080 shadow damage, if they are dispersed directly to the target, causing 1575 Shadow damage and 5 seconds of silence, the damage may Crit Rating: think a very good talent, in PVP it is useful to restrict all disperse professional skills, and as output in PVE skills, he would not destroy a double explosion, but after calculations, it provides double the DPS to times above the explosion, and all the DOT does not conflict terrible pain the first 4DOT, DOT explosive symbol. Demons: The second layer: to strengthen the life passage: 2 points, to increase delivery of blood transfusion and life-channel effect of 20% of the evaluation: What would you add … … to strengthen the voidwalker / succubus enhanced (third floor): 3-point change 30% Rating: The loud noise also ye … … Devil intellectual / devil endurance (third floor): 3 points to increase your pet’s intelligence / endurance 15%, and increase your intelligence / Stamina 3% Rating: Almost is will add talent, the point efficiency is greatly increased, with endurance the devil’s own demons, to create large Xueniu. Third layer: new talent devil sanctuary: 3:00, improve your Demon Armor and Ghost Armor evaluate the effect of 30%: more than 30 magic damage and only 6% of the treatment. Fifth floor: to strengthen the Enslave Demon: reduced to two o’clock from the original 5-point evaluation: pure talent brush doom, do not know since there is no misfortune so that we brush. Improved Fire stone into a new talent to master illusionist: 2 points, to improve the flame stone effect and the Sorcerer’s Stone 30% Rating: If you are not a magic wand, you can add what … … the sixth floor: new talent Mana feeding: 3 points, your baby will You get 100% diversion from Drain Mana and life get mana evaluation: the output of the best life pet talent, of course, can be used in conjunction with the dark deeds, truly infinite blue, but the talent is out as plus deformity. Seventh layer: Soul Connection: share to 20% of the damage to the baby, the other 5% to enhance the human pet damage assessment: Although Nerf, but as an evil warlock who reject it? Devil flexibility: 3 points, reducing your chance to be a fatal blow to 3%, and reduce the damage of your pet by 15% Rating: Demon Warlock will add talent, greatly improving the baby’s survival (Demons popular pet people together to enhance ?). Demonology: 3 points, to increase your spell damage by an amount equal to your pet stamina + 15% intelligence assessment: the equivalent of your equipment, but also a slight increase in stamina and mental injury law, and out of this situation is to bring the best talent kid, about a nearly 100-point injury law. Eighth floor: Devil tactics: 5 points, to improve you and your baby 5% of the damage assessment: Demonology is less DPS, this talent and Demonology, soul connection with about 15% improved Warlock DPS, coupled with Felguard The Master Demonologist, Devil’s single system instead Shadowbolt far beyond the suffering and destruction. Ninth Layer: summon Felguard: Legend of the initial number of machines, ranking in the baby after the double attack to strengthen the devil, after blood and armor as their skills Voidwalker: blame the 3130 increase target attack Felguard chance to avoid a passive reduced Felguard AOE attack risk by 50% cleave 310% of base mana damage on the weapon damage added 78 points, hit sweep near the unit, 6 seconds CD 1 passive Felguard demon rage every time the devil inspired attack violent effects and improve the attack strength of 5%, stacking up to 10 times for 10 seconds to intercept 3195 assault targets, resulting in 105 injuries and coma goal three seconds Master Demonologist effect: 5% damage, 70 all resistances 35 point Demonic Sacrifice effect: improve your Shadow spells 10%, and 2% every 5 seconds to restore mana (well beyond the expense of the dog …) Rating: … … Destruction: The fourth layer: strong: singing and guidance into 70% of all destruction spells are not interrupted Destructive Reach: 20% increase in range of destruction spells, and reduce the destruction of 10% to strengthen the skills of hatred burning pain reduction from the original 5:00 to 3:00, the increase in crit rate of 4 / 7 / 10% of the layer of evaluation: not enough … … I point the sixth floor: new talent Nether Protection: 3 points, when you are Shadow or Fire spell hit after a 30% chance of immune Shadow 4 seconds Rating: PVP shadow priests on the fire of civil war and the law on fatal ace, as long as three completely new light so that the two careers, the talent has a great PVE value was reflected in the 2.0 simply ignored the old BWL 2 old 4 , 6 old flame attack, but also with the effect triggered by hatred of the effect, but it also means, to seek this talent pull twin does not work. Seventh layer: recoil: 3 points, so that your spell critical strike by 3%, and physical attack by 24% chance the next Shadow Bolt or Incinerate instantaneous, the effect lasts 8 seconds, 8 seconds will not be repeated, but the effect can be superimposed and night. Rating: I saw one after another on the battlefield full of instant Shadowbolt ah … … Soul Leech: 3 points, so that your destruction spells a 30% chance of 20% of the damage into your life assessment: the destruction of Department finally life talent, the talent can reduce the Shadow Bolt’s mana consumption of about 60-80. eighth floor: Shadow Flame: 5 points,wow eu gold, the Shadow Bolt and Incinerate spells gain 20% damage bonus of evaluation: it is strong, equivalent to increases in the two major output means 10% of the damage, but the more obvious the higher injury law, with the amber is a very strong storm burned out the main output means, and as the ultimate gift of the crossing point, no reason not added. Ninth layer: Shadow Fury (shandowfury ah): Shadow Fury 3,0.5 s singing, 20S cooling, 710mana, 30 yards away, within 8 yards of the target causing 612-728 Shadow damage, and coma 2 seconds Rating: 20 seconds once the grenade! More importantly, it did not trigger other skills 1.5 seconds in public CD, then on to destroy the warlock can use as a thief, including fear of death entangled with technology, including even the death of the other, both with Seed of Corruption AOE instant large 2000 + destruction, howling with fear, or battlefield, or even with prompt technical, has great practical value, a well-deserved 41-point destruction talent! Five Overall PVP articles in: TBC highlight the PVP arena, while the Warlock as the team combined has more than one seat indispensable, but also the most lethal combination of several 2V2 – Shadow Priest & Warlock member of the one. At the same time with the new equipment, property and Warlock DOT painful outbreak, the initial number of machines demon warlock and strong viability, destruction warlock with technology, are the highlight of the PVP. Warlock in PVP has always been of course the disadvantage remains that short legs and crackling, a combination of warlock + shadow priest can easily be combined harvest two thieves out, Warlock’s largest predators – the thief, still above the top of the Warlock. PVE aspect: we … we have milk candy machine, we have the skills to control the hatred, we have to help the team more Debuff, and we have a comparable Master AOE ability. It is worth mentioning that more than 41 points out to the suffering of warlock, 4DOT + sacrifice + Shadow Bolt + perfect output capacity of the dark deeds and DOT will not be squeezed out of nature, makes the output of the ability to completely turn over Warlock, Warlock and dark, animal husbandry, Thieves have been, and the first drive on the throne of DPS, I believe that warlocks will be a fresh look at other professions.



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Ready to bid farewell to the command of what? TBC Balm talent, injury law after a period of reproduction of the service station experience, CWOW the amount to be returned immediately, as a moderator, would nonetheless be the first step to experience the job number or someone else said QS, to serve as arena, battlefield, field, FB talent can occur at the same time there has been shining friends!!!! applause ~ ~ ~ However, many people may be very accustomed to Well, listen I say slowly because the arena, the battlefield honor loaded, No disciplinary sets toughness (disgusting), and its instability and was the arena, FB and other marginalized the decline of discipline was extremely significant, in addition to many a way of walking dead people outside the discipline, many people wash the natural talent that is Tiger Balm 40 / 0 / 21 key talent is exemplary give up command (Yes, you’re not wrong), a conviction, the Pursuit of Justice, to strengthen the trial, skew. an eye for an eye, holy aura Holy several key talent, needless to say it , intensive therapy, 5-point method must burst Oh,cheap world of warcraft gold, the other, Blessed to see you put more or PVE PK more than 40 points then determines the intellectual Addition injury is worth mentioning that there are holy increase the rate of natural resistance to the curse, as well as speed up the Holy Light of talent, it is to be choice, or accelerate the speed of Light technique that, after all, are used in various occasions. (as a dwarf, I gave up natural resistance to the curse of disease, disease has talent, what curse, forget whether a). This is a detailed analysis of the sacred, needless to say, FB, PVP, treatment with the consumption of power have been greatly improved, of course,gold sellers, to be shouted, Who inspired you NEF me!!! Other not to say it, the other from the intellectual injury law can be improved, it is very commendable, then disciplinary system, there must be some talent to pick out tell you is that, first of all is the eye for an eye works, we all know When the other party spell critical strike holy damage after reflection we can then appear in TBC attributes —- new toughness, is to reduce the crit and burst the other wounded. Note that when the explosion hit the can but did not burst out of toughness and spells will still be an eye for an eye injury caused by reflections!! Praise, ah, ah cheers, and not because of improved toughness and let the talent and is just a waste ah chase, the benefits Needless to say, anyway, I will not give up that status is still defense tepid, for visual effects, the point about the line is also a contrast with the classic error of the third floor of the internship moderator Oudi God ah ah internship Moderators given 40/0/21 talent, especially Retribution, there are several classic mistake,gold cheap, just brought to everyone. First, he is raising a defense 3:00 – There is absolutely no need, this talent has been very smooth to play melee, no need to go more than a waste of points. Second, the Judgement of the Crusader is still not very significant, especially with just two after, who tried to hang the Crusaders? Unless playing a warrior. Third, without deflection, this pity, to ward off an increase of survival are, ah, can be added to the defense of the points 2 points on the deflection. Command to give up and then we wonder about the particular command and conviction discard problems in TBC, a 850 spell damage, all equipped with anti-intellectual, to give up AP CRI of QS, with 110DPS weapons, speed, about 3.6, open justice can be strengthened just play nice damage, but the focus is still on trial, 8 seconds just trial, 15 seconds Holy Shock, injury is definitely in the 4-digit, 94% of the most advanced dedicated law wound addition (remember correctly), 2,300 hop do. Stable high damage,wow gold kaufen, very strong physics play, play a little headache Department, needs a little co-ordination of projects, justice can burst 3000!!! Command healing spells are penalized too small, then the support is weaker than the injury Supreme Court justice . Justice of the BUFF can be said, has enough points race for the command, the sub-world, the basic command is used to disciplinary QS TBC we did not open quickly in the time to buy a magic bag 6, 40 multi-level equipment, I remember, but BUG is a kind of CD may exist for a long, half an hour, but we accept the 100% spell damage bonus ah. 850 or so spell damage out so well, you can instantly throw a fireball damage of 900 +, Frostbolt, Chain Lightning, and occasionally people can be summoned to hell Sheep dog hair or the absolute value. Arena and on the battlefield toughness injury law sets basic requirements to meet your toughness, a little out of other parts that toughness is good, so the T4 treatment replace it installed it took, we did not need to install the survival of toughness, RL see you The QS will learn so very happy Oh! ! In TBC, a QS 850 spell damage is very simple, the next FB, talent was welcome arena, the sacred cow QS B field, the battlefield, all the way to kill the past is still very easy, hope that we study. I present this gift idea map is in the details of the sacred system may be seen.



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Recent injury or for equipment x12 acceleration method has been hesitant , to lazy to see if there have been no relevant articles to explain in the end which is better , so I decided to own calculations , if the calculation error in the theory , I hope you mouth mercy. Do the calculation before that point we all know what , in fact,safe wow gold, I often forget , bs under their own ….. 22.08 hit rating = 1 hit rating 12.62 crit 15.76 haste rating = 1 hit = 1 % cast speed the following calculations based model I as injury law 1100 , crit 20% hit 99% calculated taking into account the chaotic days of the role of fire ,wow po, so the crit was an additional incentive , the deep ice is 109% , deep fire is 116.3% ,sell wow gold, esoteric was 81.2% , Austrian fire is 154% taking into account the use of high-end copy of the deep fire talent would be more popular , so I choose deep fire talent to hurt one hundred fireball damage calculation = 1.12 [( 1100 ( base spell damage ) +12 ( gem ) ) * 3.5 ( cast time ) / 3.5 + 800 ( base damage fireball , tentatively regarded as 800) ] * 99 * 80 % + [( 1100 +12 ) +800 ] * 216.3% * 99 * 20 % * 1.4 (including light 40% damage ) = 1912 * 79.2 + (1912 * 59.95836 ) = 151,430.4 +114640.3843 = 266,070.7843 2.6 spell damage, haste rating by one hundred fireball damage 5 = 1906 * 100 * (1 +5 / 15.76/100 ) * 0.99 * 0.8 +1906 * 216.3% * 100 * (1 +5 / 15.76/100 ) * 0.99 * 0.2 * 1.4 = 151,434.1185 266,077.3179 +114643.1994 = 3.10 haste rating by one hundred fireball damage = 1900 * 100 * (1 +10 / 15.76/100 ) * 0.99 * 0.8 +1900 * 216.3% 100 * (1 +10 / 15.76/100 ) * 0.99 * 0.2 * 1.4 = 151,434.8221 266,078.5542 +114643.7321 = 4.6 spell damage, critical strike rating by one hundred 5 fireball damage = 1906 * 100 * 0.99 * ( 0.8-5/22.08/100 ) +1906 * 216.3% * 100 * 0.99 * ( 0.2 + 5 / 22.08/100 ) * 1.4 = 150,wow eu gold,527.9039 266,102.4759 +115574.572 = 5.10 critical strike rating by one hundred fireball damage = 1900 * 100 * 0.99 * ( 0.8-10/22.08/100 ) +1900 * 216.3% * 100 * 0.99 * ( 0.2 +10 / 22.08/100 ) * 1.4 = 149,cheap world of warcraft gold,628.0978 266,128.7116 +116500.6138 = [ 1 ] [ 2 ]

April 8, U.S. time ,aoin kinah, soldiers have been released changes to major disaster . The following are changes to Blizzard for further instructions _5802 priest

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Cataclysm,wow po, each will be a major career change, a few days ago that Blizzard will announce today a number of career changes, it seems to change is not an ordinary small. April 8,safe wow gold, U.S. time, soldiers have been released changes to major disaster. April 7 career changes: Shaman Warlock Priest Click to view: savage warrior possessed of great disaster to enhance the violent double-handed on the pastor here are some instructions: To prevent the DOT spells out what the problem, so we do the dark,cheap world of warcraft gold, animal husbandry, closer to the Warlock. Mind Spike’s design direction is to allow you to better adjust the output of your current cycle has been filled. Usually used to kill those mobs move war or battle points. Word: Death Knight is close to the wall of the existence of anti-magic zone, but it will be more important in PVP position (because he is absorbed by all types of injuries, not just magic damage). Let holy priest on the This gift will allow players to change their mode of treatment. If you need to heal tanks, release target three single treatment will make you a more powerful single treatment capacity. Cast three group therapy, you will become a temporary special group meeting. We try to use a great UI to highlight the kind of We make this gift as much as possible to be inspired by all types of magic. We removed our suffering because we feel that many teams are heavily dependent on property to get hit more than enough to benefit. This dark, animal husbandry and to rely on the status of equipment is for people to find trouble. In general,wow us gold, we will take a large disaster that you want people who want to play into the team, rather than with those you want excellent Buff into the team. We hope that if someone asked,

Some key considerations when survival ( maximum effective life ), hicc1, hicc5 rotten intestines , LK. Sometimes the key consideration to avoid injury , hicc4 ( dodge ), hicc blood queen do 1T ( injury free ) . _5733

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First, as a Bear T,wow eu gold, is not the same focus at different times . Some key considerations when survival ( maximum effective life ),buy wow gold, hicc1, hicc5 rotten intestines , LK. Sometimes the key consideration to avoid injury , hicc4 ( dodge ), hicc blood queen do 1T ( injury free ) . So to me at least four tank jewelry ,cheap world of warcraft gold, playing time with 264 LK + professor jewelry brand jewelry ( maintained throughout the 10-story buff no problem ) , Blood Queen 1T , they will not use the 245 brand jewelry Sui Glyph (and 800ac + 20 small whole property of drug ), 2T on jewelry brand with 264 + iron heart (25toc3 that has not seen ) . 25 icc3 can not say that jewelry is useless , after all, the soul reaper LK also happens to 30s cd. Also, if you are a qualified Bear T, many occasions , you have a very easy to die, then , must pay attention to their dps ( yes,aoin kinah, dps is not tps). Point is that it can improve , Bear T in the end normal play 3000dps, a lot of change in T ( small Sa ) to cut or shape ( Professor ) of occasions , including rotten intestines can play more. Has been not easy to die , and on efforts to fight high dps shared team pressure , land reclamation , when 1% wipe, not just the responsibility of dps . I determined to abandon all 264 spare parts ( 264 levels have the highest hp) is mainly due to the effect , rather than 2T10 4T10, even 4t10 effects, I value it allows me to use with impunity Maul improve tank dps. Similarly, although the precise injury-free property is no longer , but still good , is the most important one of the attributes of hate and dps . Long for the 264 statues of one of the reasons is that although 264 statues provide for the bear and get away almost 245 statues ,wow gold safe, 226 and 264 but is sensitive to the statue , only 245 statues to dodge rating, which is self-evident difference . [ 1 ] [ 2] [ 3 ]



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Riding discipline-related Q & A: An eye for an eye may break the control. An eye for an eye only reflect direct damage spells, does not include dot. Now when you have a layer of divine energy and a free GCD when ruling immediately rather than wait until the three-layer using sacred energy re-use decisions, this is not to make a change? In most cases, doing so would lose a lot of damage, three-layer ruling more than one layer of hard, filled with a layer of ruling GCD neutral does not pay. We are part of the output cycle like thieves, like the wild part of Germany, in part, blank, there is no part of the brain jerk. This cycle does not feel tight, not smooth there is no law. This feedback is very difficult to deal with them,cheap wow gold, because a lot of discipline to ride each GCD in jerk skills, and they will not feel the lack of time and fierce, Now if you look at the output of German thieves and wild, they are not using every GCD skill, the energy limited because they can not do. We do not want all the professional / talent to use all of the GCD, as I mentioned before, we do not think this game is good (law career while casting to wait,wow eu gold, rather than waiting for the interval in terms of skills). The trouble is to fill the This is not what we want. Of course, every GCD is doing nothing as the other extreme is not what we want. Art of war has changed plan? Have not considered the trigger can not use the Hammer of Wrath Exorcism? I think this idea is very Cool. Hammer of Wrath as an output cycle skills for injury is too high. Do that, then we will have to reduce the trigger rate or the damage of Hammer of Wrath nerf. You may notice the same reasons, we beheaded out of the warfare of the output cycle – do in fact beheaded for castration, rather than make it more interesting. The expense of the move does not care about mana in a talent tree unattractive ah. Not exactly true. Riding discipline is designed to have enough mana to attack with basic skills, rather than the unlimited magic. You will find that unless you are sitting in a mana adequate environment, the use of foreign language in addition to the glory of the other healing spells and dedication will be less likely. In this environment, can do some things that may be more dps than attractive. I consider this ability in the forum are exaggerated,gold sellers, but usually for the team, the ability to provide some other help than the Speaking of Seal, I agree with the mainstream view,cheap world of warcraft gold, that is, in truth,wow gold safe, Seal Seal, and other inter-nothing choice. Even in PvP, just use Seal will lose a lot of damage, or to just Seal of the slowing effect is more obvious, or so the truth is not so strong Seal, so have a choice. We will slightly increase the damage Seal of justice, because only a few have the talent tree talent to strengthen the Seal, and we do not want the talent for PvP punishment completely love. I think it is too early, but the damage is still to be fair to judge Seal of movement restrictions is the obvious choice. If you can not melee it would not cause a lot of damage in PvP, usually based on the harm flat cut is not so important.