The point In World of Warcraft
The point In World of Warcraft The point of the fact of the matter, kids, is that what you think of as mana ain’t at all what it should be. The whole system, the whole mechanic, is broken up, down and sideways. Not only wasn’t it always like this, it’s not supposed to be like this. It’s supposed to be a resource, not a decoration. It’s supposed to run out, and you’re supposed to have to make decisions about whether to do the most damage you can now or to do less damage but save mana. ‘Cause maybe that will let you do more damage over the long haul. Fights were less about damage meters and topping the charts back then. Don’t get me wrong; we had meters, and we wanted to top them, but winning was more important. Seems like your generation is happy to lose if you can do it while topping the charts and blaming someone else. Remember what I told you about the healers? No, not the part about the diary, the part about healing rotations! If you were a fool of a hunter and got yourself caught in void zones and rains of fire that you should’ve avoided, then those healers had a decision to make. Sure, they could heal you. But if they did, that was less mana they had to heal the tank. If they had too many stupid gits like you to heal, then the whole raid would wipe. Avoiding damage mattered, maybe even more than DPSing. Heck, I remember one fight where the boss did an AoE centered on himself (the Baron, I think it was). The melee had to